[Bug 43118] Absurdly high shader_arb_select runtime usage in WoW

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 4 17:57:41 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43118

--- Comment #4 from Emil Lauridsen <mine809 at gmail.com> ---
I'm 98% sure the game is actually running in D3D11 mode, there's a noticeable
difference in how smooth/stable the two renderers run. The profile should be as
clean as I can get it, I attach to the running process after launching wine and
logging in to the game.

I'll take a look at num_gl_shaders, and also test if nouveau behaves
differently.

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