[Bug 43118] Absurdly high shader_arb_select runtime usage in WoW

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 4 18:44:32 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43118

--- Comment #5 from Emil Lauridsen <mine809 at gmail.com> ---
Hmm, this is odd. It does not appear that the arb path is actually used, even
though it ends up in the profile data. I must be doing something wrong
somewhere along this process.

The number of gl shaders for each d3d shader is around 1 for the majority of
shaders used in WoW, so I assume the problem is not with many variations of the
same shader. It could be that WoW is creating and destroying shaders quite
frequently, and thus not behaving all that favorably with the way wined3d
handles shaders. Does that sound reasonable?

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