[Bug 41837] Way of the Samurai 4 has black blocks in the main menu without native d3dx9

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 11 18:57:27 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41837

--- Comment #8 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Gijs Vermeulen from comment #7)
> Should be fixed by:
> https://source.winehq.org/git/wine.git/commit/
> 651e8bfaee90870d430a7fb045382a803037c260

According to comment #6, it should be not exactly fixed but rather become a
duplicate of bug #22682 (which is staged though).

I suppose it was not crashing on D3DXGetShaderInputSemantics with older Wine
because GetPassDesc was not returning any shaders (setting NULLs in structure).
Now when it returns shaders the game wants to know their input semantics.

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