[Bug 43057] New: Final Fantasy XIV DX9 Creates an invalid GLSL shader

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 19 17:37:48 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43057

            Bug ID: 43057
           Summary: Final Fantasy XIV DX9 Creates an invalid GLSL shader
           Product: Wine
           Version: 2.8
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
          Assignee: wine-bugs at winehq.org
          Reporter: yitziw at gmail.com
      Distribution: ArchLinux

Created attachment 58225
  --> https://bugs.winehq.org/attachment.cgi?id=58225
section of debug output

The D3DX9-to-OpenGL process appears to create a shader that fails to compile.
The responsible error appears to be logged at the final line of the attached
debug log, and additionally appeared throughout the original debug output
(which was over 2mb in size and could not be uploaded in whole):

fixme:d3d_shader:print_glsl_info_log     error: Input block `shader_in_out' is
not an output of the previous stage

This bug results in ugly visuals on the main menu, and causes no visuals to
display when in the main game.

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