[Bug 43057] Final Fantasy XIV DX9 Creates an invalid GLSL shader

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 20 03:45:35 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43057

Józef Kucia <joseph.kucia at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
          Component|directx-d3dx9               |directx-d3d
                 CC|                            |joseph.kucia at gmail.com
     Ever confirmed|0                           |1

--- Comment #1 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Isaac Witherspoon from comment #0)
> The D3DX9-to-OpenGL process appears to create a shader that fails to
> compile. The responsible error appears to be logged at the final line of the
> attached debug log, and additionally appeared throughout the original debug
> output (which was over 2mb in size and could not be uploaded in whole):

You can compress logs before uploading them.

> fixme:d3d_shader:print_glsl_info_log     error: Input block `shader_in_out'
> is not an output of the previous stage

What is your GPU/driver/version?

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