[Bug 43057] Final Fantasy XIV DX9 Creates an invalid GLSL shader
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 20 03:45:35 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43057
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|directx-d3dx9 |directx-d3d
CC| |joseph.kucia at gmail.com
Ever confirmed|0 |1
--- Comment #1 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Isaac Witherspoon from comment #0)
> The D3DX9-to-OpenGL process appears to create a shader that fails to
> compile. The responsible error appears to be logged at the final line of the
> attached debug log, and additionally appeared throughout the original debug
> output (which was over 2mb in size and could not be uploaded in whole):
You can compress logs before uploading them.
> fixme:d3d_shader:print_glsl_info_log error: Input block `shader_in_out'
> is not an output of the previous stage
What is your GPU/driver/version?
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