[Bug 43950] New: Consortium: The Tower doesn't start
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 1 07:47:31 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43950
Bug ID: 43950
Summary: Consortium: The Tower doesn't start
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: plata at mailbox.org
Distribution: ---
Created attachment 59593
--> https://bugs.winehq.org/attachment.cgi?id=59593
exclusive options
When trying to launch Consortium: The Tower, you get an error message
"GlobalShaderCache-GLSL_150.bin is missing. Your application is built to load
COOKED content...". This is a UE4 message which usually indicates that you e.g.
try to run the application with OpenGL but it's built with D3D11.
I have tried to force D3D11 with the command line argument "-d3d11". However,
this gives the error in the attachment. I don't know why it believes that there
is more than one option specified.
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