[Bug 43950] New: Consortium: The Tower doesn't start

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 1 07:47:31 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43950

            Bug ID: 43950
           Summary: Consortium: The Tower doesn't start
           Product: Wine
           Version: 2.19
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: plata at mailbox.org
      Distribution: ---

Created attachment 59593
  --> https://bugs.winehq.org/attachment.cgi?id=59593
exclusive options

When trying to launch Consortium: The Tower, you get an error message
"GlobalShaderCache-GLSL_150.bin is missing. Your application is built to load
COOKED content...". This is a UE4 message which usually indicates that you e.g.
try to run the application with OpenGL but it's built with D3D11.
I have tried to force D3D11 with the command line argument "-d3d11". However,
this gives the error in the attachment. I don't know why it believes that there
is more than one option specified.

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