[Bug 43042] S.T.A.L.K.E.R. Lost Alpha - fails to start when set to DirectX 10.x render mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 6 14:06:29 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43042

--- Comment #14 from Robert Walker <bob.mt.wya at gmail.com> ---
Created attachment 59631
  --> https://bugs.winehq.org/attachment.cgi?id=59631
stalker_lost_alpha_dxgi_enabled_dx10_wgl_log.txt.xz

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"csmt"=dword:00000001


Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*d3dcompiler_43"="native"
"*d3dx9_24"="native"
"*d3dx9_25"="native"
"*d3dx9_26"="native"
"*d3dx9_27"="native"
"*d3dx9_28"="native"
"*d3dx9_29"="native"
"*d3dx9_30"="native"
"*d3dx9_31"="native"
"*d3dx9_32"="native"
"*d3dx9_33"="native"
"*d3dx9_34"="native"
"*d3dx9_35"="native"
"*d3dx9_36"="native"
"*d3dx9_37"="native"
"*d3dx9_38"="native"
"*d3dx9_39"="native"
"*d3dx9_40"="native"
"*d3dx9_41"="native"
"*d3dx9_42"="native"
"*d3dx9_43"="native"
"d3d10"="native,builtin"
"d3d11"="native,builtin"



export WINEDEBUG=+wgl
wine start 'C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\XR_3DA.exe'
&>~/Logs/stalker_lost_alpha_dxgi_enabled_dx10_wgl_log.txt


I've hit a wall now... The game starts but hangs after the splash screen.

The terminal log is spammed with:

fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex

till eventually the game crashes with the standard X-ray Engine debug dialog
box.

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