[Bug 43861] The Witcher 3: Movement problems

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 4 07:51:04 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43861

--- Comment #15 from Jeroen Van den Keybus <jeroen.vandenkeybus at gmail.com> ---
Bernd,

Thanks for the suggestion, but your solution does not work for me. Probably my
(our) problem is not the same as yours.

I don't really think the sensitivity change has an effect.

Clamping the fps to 30 didn't work either. I can reproduce the issue reliably.
I can run around freely in the game with limited lag, but as soon as I talk to
a character, the frame rate takes a blow and that stays the same.

I don't know how to display the frame rate but subjectively it drops from 30 to
10 permanently. It looks as if some element is added in the rendering path that
keeps sitting there until the program is terminated.

I try this by talking to a blacksmith near 'Woesong Bridge'. I'm not familiar
at all with the game and I don't know the quest name or true name of the place.

I'm using wine-staging 2.19 with the NVidia 384.90 drivers.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list