[Bug 43775] Heroes of the Storm crash on start with d3d11

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 6 08:37:27 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=43775

--- Comment #21 from themainliner <themainliner at hotmail.com> ---
We could fix (sidestep) three bugs (this, 44872 and 43849) if we can retore
HotS to working with a 64-prefix and DX11.

I managed to get HotS working in Lutris, with some fiddling. I created a fresh
64-bit prefix and used winetricks to install d3dx11_42 and d3dx11_43. HotS
loaded up and I set Graphics Quality options to High. I browsed to Collection |
Heroes | Warriors | D.va and selected Try. Call Mech worked perfectly without
crashing the client.

The only issue I encountered was that in my multi-monitor environment I could
not keep the mouse cursor within the HotS window.

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