[Bug 43775] Heroes of the Storm crash on start with d3d11

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 6 09:16:19 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=43775

--- Comment #22 from sykhro <sykhro at protonmail.com> ---
(In reply to themainliner from comment #21)
> We could fix (sidestep) three bugs (this, 44872 and 43849) if we can retore
> HotS to working with a 64-prefix and DX11.
> 
> I managed to get HotS working in Lutris, with some fiddling. I created a
> fresh 64-bit prefix and used winetricks to install d3dx11_42 and d3dx11_43.
> HotS loaded up and I set Graphics Quality options to High. I browsed to
> Collection | Heroes | Warriors | D.va and selected Try. Call Mech worked
> perfectly without crashing the client.
> 
> The only issue I encountered was that in my multi-monitor environment I
> could not keep the mouse cursor within the HotS window.

Did you start the game manually or via Battle.Net? The game ships its own
d3d11_42.dll, and Battle.Net will check if the file has been replaced or
tampered with (and probably forces the game to load that one as an anticheat
measure in a similar way to OW)

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