[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Apr 28 06:44:52 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=44514
jean at langmatt.com changed:
What |Removed |Added
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CC| |jean at langmatt.com
--- Comment #9 from jean at langmatt.com ---
I investigated a bit and found that the 32 limit is an OpenGL limit which can
only be bypassed by using bindless textures, but as the OpenGL wiki says, they
are not safe : https://www.khronos.org/opengl/wiki/Bindless_Texture
It means that to resolve this bug, textures handling may need to be entirely
rewritten(not sure about this though).
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