[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 28 06:44:52 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44514

jean at langmatt.com changed:

           What    |Removed                     |Added
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                 CC|                            |jean at langmatt.com

--- Comment #9 from jean at langmatt.com ---
I investigated a bit and found that the 32 limit is an OpenGL limit which can
only be bypassed by using bindless textures, but as the OpenGL wiki says, they
are not safe : https://www.khronos.org/opengl/wiki/Bindless_Texture
It means that to resolve this bug, textures handling may need to be entirely
rewritten(not sure about this though).

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