[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 29 09:23:13 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44514

--- Comment #10 from nick at look.ca ---
(In reply to jean from comment #9)
> I investigated a bit and found that the 32 limit is an OpenGL limit which
> can only be bypassed by using bindless textures, but as the OpenGL wiki
> says, they are not safe :
> https://www.khronos.org/opengl/wiki/Bindless_Texture
> It means that to resolve this bug, textures handling may need to be entirely
> rewritten(not sure about this though).

I checked with glxinfo and I have that opengl extension enable but it doesn't
fix this bug so I guess it also has to be fixed through wine.

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