[Bug 45080] Null pointer dereference in member function of D3D11 device

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 29 07:08:01 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45080

--- Comment #16 from Toni <eldrad at autistici.org> ---
(In reply to Nikolay Sivov from comment #15)
> 
> Thing is we have custom methods right after IDXGIDevice1 ones. I don't know
> much about apitrace, but I'm assuming it hooks vtables somehow. Advertising
> IDXGIDevice2 will let it hook custom methods using wrong prototypes.


Ok, I wasn't aware about that. Thank you for the information Nikolay! I'll be
more careful about that in the future.

Also, thank you again for your quick implementation of the stub interface.
Let's see what happens when op can test it on the game. Imo it should work in
progressing further in starting it.

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