[Bug 43781] FPS drops, apparently matching with d3d_shader traces

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 2 17:55:17 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=43781

--- Comment #5 from Amosar <maxi.cass11 at gmail.com> ---
(In reply to Storm Engineer from comment #4)
> (In reply to Matteo Bruni from comment #1)
> > (In reply to Amosar from comment #0)
> > > Overwatch have lot of FPS drop with wine and when I have FPS drop wine write
> > > d3d_shader error on the terminal (I have attach the log)
> > > On the log it's the lines start with fixme:d3d_shader:print_glsl_info_log
> > 
> > That suggests you're experiencing stuttering during GLSL shader compilation,
> > which is somewhat of a known issue.
> > Are you using the Nvidia proprietary drivers? Does it get any better in
> > subsequent runs of the game?
> 
> That sounds like my experience. The first few minutes of the first match are
> completely slideshow and then it gets better, but not consistently.
> 
> Is there any known fix or workaround?
> 
> Any settings that may at least help to decrease the issue? I tried adjusting
> graphics but didn't seem to make a difference.

If I have understand it's a problem with the convertion of hlsl shader to glsl
shader. I don't have knowledge in how this work in wine but I think the shaders
are generate to slowly and they create FPS drop when the game wait the shader.
We need to wait a better hlsl shader converter.

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