[Bug 29582] Star Wars Battlefront (I and II) "Loading" screen very slow.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 8 17:57:17 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=29582

--- Comment #39 from Daniel Santos <daniel.santos at pobox.com> ---
(In reply to Maxim Stewart from comment #38)
> I would love to help but don't know where to begin. What can I look at to
> start tackling this issue? I'm driven mad with wanting to play this properly
> on Linux and I don't get how it can't for a 12yo game.


Well, you're in a little bit of luck.  I never brought the EA remakes, because
despite the stunning graphics, the game design its self was horrid.  I saw an
update on Steam and presumably multiplayer functionality has been restored
without having to resort to GameRanger or some crap like that.  Locking in
multiplayer lobby functionality to a fixed provider (that can shut it down
whenever they please) is hostile towards consumers anyway -- there is no
technological reason to not allow the user to select a different lobby server.
Maybe one day we'll get legislators who actually understand technological
ethics and ban this type of crap in future products, but I guess I'm dreaming
now....

ANYWAY, I'm in the final stages of a patch set and you are welcome to try it.

git clone https://github.com/daniel-santos/wine
git checkout hybrid-sync

When you run wine, you need to set a few environment variables to enable the
patch:

STAGING_SHARED_MEMORY=1 STAGING_SHM_SYNC=1 WINEPREFIX=<your_prefix> \
wine GameData/BattlefrontII.exe

I'm in the process of re-running the tests, and I haven't tested this on swbf
in a while (I should probably do that soon!).  Now I have to un-suspend my
tests and go back to having direct 3d tests flash different colors on my
monitor until it finally manages to trigger a seizure -- *then* I'll know it's
finally ready.

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