[Bug 45428] Crash Bandicoot N. Sane Trilogy (Steam) crashes while entering main menu in ntdll.NtGetContextThread() with NULL context

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 8 09:23:01 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45428

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Crash Bandicoot N. Sane     |Crash Bandicoot N. Sane
                   |Trilogy crashes while       |Trilogy (Steam) crashes
                   |entering main menu in       |while entering main menu in
                   |NtGetContextThread          |ntdll.NtGetContextThread()
                   |                            |with NULL context
                URL|                            |https://store.steampowered.
                   |                            |com/app/731490
                 CC|                            |focht at gmx.net

--- Comment #1 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

is that with the legit Steam version?
I'm curious because some users reported it running without any patches:

https://www.reddit.com/r/wine_gaming/comments/8w3iv2/crash_bandicoot_n_sane_trilogy_wine_staging/

--- quote ---
Seems to run exceptionally well. Thanks for sharing.
--- quote ---

Some experience a crash:

https://github.com/doitsujin/dxvk/issues/483 (legit Steam version)

https://www.reddit.com/r/wine_gaming/comments/8vjdvc/crash_bandicoot_n_sane_trilogy_pc_anybody_got_it/e1o2pmc/
(non-legit Steam version)

A call to 'ntdll.NtGetContextThread()' with NULL context doesn't make much
sense. Is that part of the DRM scheme?
Do you have any trace/relay log with some additional context information?

Regards

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