[Bug 45428] Crash Bandicoot N. Sane Trilogy (Steam) crashes while entering main menu in ntdll.NtGetContextThread() with NULL context
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 8 09:23:01 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45428
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Crash Bandicoot N. Sane |Crash Bandicoot N. Sane
|Trilogy crashes while |Trilogy (Steam) crashes
|entering main menu in |while entering main menu in
|NtGetContextThread |ntdll.NtGetContextThread()
| |with NULL context
URL| |https://store.steampowered.
| |com/app/731490
CC| |focht at gmx.net
--- Comment #1 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
is that with the legit Steam version?
I'm curious because some users reported it running without any patches:
https://www.reddit.com/r/wine_gaming/comments/8w3iv2/crash_bandicoot_n_sane_trilogy_wine_staging/
--- quote ---
Seems to run exceptionally well. Thanks for sharing.
--- quote ---
Some experience a crash:
https://github.com/doitsujin/dxvk/issues/483 (legit Steam version)
https://www.reddit.com/r/wine_gaming/comments/8vjdvc/crash_bandicoot_n_sane_trilogy_pc_anybody_got_it/e1o2pmc/
(non-legit Steam version)
A call to 'ntdll.NtGetContextThread()' with NULL context doesn't make much
sense. Is that part of the DRM scheme?
Do you have any trace/relay log with some additional context information?
Regards
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