[Bug 45428] Crash Bandicoot N. Sane Trilogy (Steam) crashes while entering main menu in ntdll.NtGetContextThread() with NULL context
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 8 11:58:38 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45428
--- Comment #2 from Johannes Brandstätter <jbrandst at 2ds.eu> ---
This patch is a fix for the official Steam version.
The crash was the same as this one:
https://www.reddit.com/r/wine_gaming/comments/8vjdvc/crash_bandicoot_n_sane_trilogy_pc_anybody_got_it/e1o2pmc/
I don't have any backtraces or logs of the crash.
But the backtrace did walk over kernel32's GetThreadContext to ntdll's
NtGetContextThread.
I did not dig deeper what the application was trying to do, I just tried what
is now in the patch and that fixed it for me.
Maybe it is some left over code used for debugging the game?
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