[Bug 45428] Crash Bandicoot N. Sane Trilogy (Steam) crashes while entering main menu in ntdll.NtGetContextThread() with NULL context

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 8 11:58:38 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45428

--- Comment #2 from Johannes Brandstätter <jbrandst at 2ds.eu> ---
This patch is a fix for the official Steam version.

The crash was the same as this one:
https://www.reddit.com/r/wine_gaming/comments/8vjdvc/crash_bandicoot_n_sane_trilogy_pc_anybody_got_it/e1o2pmc/

I don't have any backtraces or logs of the crash.
But the backtrace did walk over kernel32's GetThreadContext to ntdll's
NtGetContextThread.

I did not dig deeper what the application was trying to do, I just tried what
is now in the patch and that fixed it for me.

Maybe it is some left over code used for debugging the game?

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