[Bug 45311] Skyrim Special Edition: ambient sounds do not attenuate with distance

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 15 07:21:26 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45311

--- Comment #7 from Andrew Eikum <aeikum at codeweavers.com> ---
(In reply to Olivier F. R. Dierick from comment #5)
> commit b747d6f6ccdf1699a9242a570d681fa246de592e is the culprit.
> It makes xaudio2 default to builtin.
> 
> The workaround is to set xaudio2_7 to "native, builtin".
> Does it work with Skyrim?

Many games include the redist stuff themselves, so you will still get the
native xaudio2 components without using winetricks. This is why you are able to
work around this by using native xaudio2_7 without using winetricks. The commit
you mention means we always use Wine's xaudio2 even when a native xaudio2 is
available. This is to work around Bug 38668. As you found, you can override
this setting in order to use native to get the old behavior from before b747d6.
If it doesn't crash for you, using native is a fine workaround.

I'm working on a fix for the Skyrim bug mentioned here. I haven't looked at
Orion or FarCry 3, so I don't know if this fix will help them.

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