[Bug 45311] Skyrim Special Edition: ambient sounds do not attenuate with distance

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 15 11:25:11 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45311

--- Comment #8 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
(In reply to Andrew Eikum from comment #7)
> (In reply to Olivier F. R. Dierick from comment #5)
> > Does it work with Skyrim?
> 
> Many games include the redist stuff themselves, so you will still get the
> native xaudio2 components without using winetricks. This is why you are able
> to work around this by using native xaudio2_7 without using winetricks. The
> commit you mention means we always use Wine's xaudio2 even when a native
> xaudio2 is available. This is to work around Bug 38668. As you found, you
> can override this setting in order to use native to get the old behavior
> from before b747d6. If it doesn't crash for you, using native is a fine
> workaround.

Ok, thanks. I was just trying to help the OP with a workaround.
I didn't know about bug 38668 and the crash with native xaudio2.
Shouldn't this bug 'Depends on' bug 38668?

>
> I'm working on a fix for the Skyrim bug mentioned here. I haven't looked at
> Orion or FarCry 3, so I don't know if this fix will help them.

I will test and report back.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list