[Bug 44712] Vietcong: object textures overlaps whole screen
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 11 12:33:40 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=44712
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|0 |1
Assignee|wine-bugs at winehq.org |z.figura12 at gmail.com
CC| |z.figura12 at gmail.com
Status|UNCONFIRMED |NEW
--- Comment #4 from Zebediah Figura <z.figura12 at gmail.com> ---
I can confirm this—I don't have the game, but it fails its own tests.
(In reply to Jan Havran from comment #3)
> Ok, so it is the issue with indexed vertex blending again (patchset
> wined3d-Indexed_Vertex_Blending [1]). This patchset is fixing bugs 39057 [2]
> and 9337 [3]. It looks like applying these patches on 3.3 is no longer
> working.
>
> Unfortunately, the last rebase by the author was on Wine 2.6.
>
> [1]
> https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-
> Indexed_Vertex_Blending
> [2] https://bugs.winehq.org/show_bug.cgi?id=39057
> [3] https://bugs.winehq.org/show_bug.cgi?id=9337
It's been touched several times since then:
https://github.com/wine-staging/wine-staging/commits/master/patches/wined3d-Indexed_Vertex_Blending
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