[Bug 44712] Vietcong: object textures overlaps whole screen

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 11 12:33:40 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44712

Zebediah Figura <z.figura12 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
           Assignee|wine-bugs at winehq.org        |z.figura12 at gmail.com
                 CC|                            |z.figura12 at gmail.com
             Status|UNCONFIRMED                 |NEW

--- Comment #4 from Zebediah Figura <z.figura12 at gmail.com> ---
I can confirm this—I don't have the game, but it fails its own tests.

(In reply to Jan Havran from comment #3)
> Ok, so it is the issue with indexed vertex blending again (patchset
> wined3d-Indexed_Vertex_Blending [1]). This patchset is fixing bugs 39057 [2]
> and 9337 [3]. It looks like applying these patches on 3.3 is no longer
> working.
> 
> Unfortunately, the last rebase by the author was on Wine 2.6.
> 
> [1]
> https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-
> Indexed_Vertex_Blending
> [2] https://bugs.winehq.org/show_bug.cgi?id=39057
> [3] https://bugs.winehq.org/show_bug.cgi?id=9337

It's been touched several times since then:

https://github.com/wine-staging/wine-staging/commits/master/patches/wined3d-Indexed_Vertex_Blending

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