[Bug 44623] The Witcher 3: Wine d3dx11 capped to 60Hz/fps

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 18 14:21:35 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44623

--- Comment #9 from Sveinar Søpler <cybermax at dexter.no> ---
(In reply to Henri Verbeet from comment #8)
> Created attachment 60792 [details]
> hack
> 
> No, that's not a typo. The attached hack should be more proper if you just
> want to disable vsync for d3d11.

Not sure what you mean by that?

As it WAS, the applications vsync option, or whatever vsync option was used,
did not work at all. Vsync could not be disabled.

The point was not to "just disable vsync", the point was to be able to CHOOSE
that option. Like, if i tick OFF a "vsync" option in a game, vsync should be
disabled, and it was not.

I tested with Unigine Valley and World of Warcraft. With wine-3.4 (and
wine-release/dev since dx11 started working around 2.10 or something) vsync has
been ON no matter what setting is used. Wine-staging implemented a vsync
function that worked back around 2.16 or so, and it worked until
wine-staging-3.3, but got broken again with wine-staging-3.4, cos the
"swap_interval" function was changed in dlls/wined3d/swapchain.c.

Or do you have other info?

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