[Bug 44623] The Witcher 3: Wine d3dx11 capped to 60Hz/fps

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 18 14:37:15 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44623

--- Comment #10 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Sveinar Søpler from comment #9)
> (In reply to Henri Verbeet from comment #8)
> > No, that's not a typo. The attached hack should be more proper if you just
> > want to disable vsync for d3d11.
> 
> Not sure what you mean by that?
> 
It's intentional that swap intervals larger than 4 will behave like swap
interval 1.

> The point was not to "just disable vsync", the point was to be able to
> CHOOSE that option. Like, if i tick OFF a "vsync" option in a game, vsync
> should be disabled, and it was not.
> 
Well, yes, but your patch does not do that. It will just map intervals larger
than 4 (including WINED3D_SWAP_INTERVAL_DEFAULT) to 0, which effectively
disables vsync for Direct3D 11 applications.

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