[Bug 45127] Tomb Raider 2013: mismatched shader interface blocks cause broken rendering
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri May 4 02:26:19 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45127
--- Comment #4 from Dimitris Gounaridis <moihack.inside at gmail.com> ---
(In reply to Matteo Bruni from comment #1)
> Thank you for the bug report. It looks like this is the cause:
>
> error: definitions of interface block `shader_in_out' do not match
>
> Specifically, reg0 is declared with flat interpolation in only one of
> shaders in the shader program and we're using GLSL 1.50 (the driver doesn't
> support GLSL 4.40).
>
> I have a guess at what's going wrong, I'm going to attach a hack for you to
> try in a bit, in case you can build Wine yourself.
Hello and thanks for the patch.
I've built Wine 3.7 branch after manually applying your hack.
Unfortunately the issue remains.
I've attached a new terminal output in case you can find something new there.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list