[Bug 45127] Tomb Raider 2013: mismatched shader interface blocks cause broken rendering
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri May 4 12:47:03 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45127
--- Comment #5 from Matteo Bruni <matteo.mystral at gmail.com> ---
Created attachment 61318
--> https://bugs.winehq.org/attachment.cgi?id=61318
Further fix
Eh, the issue was pretty obvious in hindsight. The attached patch fixes it for
me.
After that I get a different error "Too many combined image uniforms, shader
storage buffers and fragment outputs" triggered by a fragment shader writing
to gl_FragDepth. It might be a Mesa bug but, on the other hand, we should
probably do a better job with declaring fragment shader outputs. Anyway, that's
a separate bug (which you can file here if it also applies to you).
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