[Bug 44964] Anno 2205 generates invalid GLSL shaders when antialiasing is enabled ( mismatched parenthesis)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 10 13:42:46 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44964

--- Comment #22 from Toni <tonix64 at inventati.org> ---
(In reply to Fabian Maurer from comment #21)
> (In reply to Toni from comment #19)
> > Fabian in this case I think it's more about an incorrect translation of
> > shaders (see log and analysis above) inside wine so not sure apitrace will
> > be of much help.
> 
> Maybe I didn't make that clear, but I meant running apitrace under wine,
> capturing the D3D calls. This way you can replay it under wine, and let it
> translate the shaders again.


Yep, sorry I also didn't make myself clear, I'm talking about apitrace under
wine of course... if wine is generating a bad shader and sending it over you
will see the same shader you can see with wine's own debug.

Anyways who knows maybe you find something else with apitrace :)

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