[Bug 45546] Magic The Gathering Arena updater: Unity fork of Mono-runtime reports 'Fatal error in gc, GetThreadContext failed' ( suspension of Mono-managed threads sometimes exceed 100ms)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 1 14:33:03 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45546

--- Comment #10 from Anton Romanov <theli.ua at gmail.com> ---
>Wine 's thread context retrieval mechanism relies on timely SIGUSR1 delivery to the target thread which in turn calls wait_suspend() to provide a suspend context on the server side

I'm also unsure why its implemented that way as MSDN states that
GetThreadContext is supposed to be called on an already suspended thread and
should not work on a running one

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