[Bug 45546] Magic The Gathering Arena updater: Unity fork of Mono-runtime reports 'Fatal error in gc, GetThreadContext failed' ( suspension of Mono-managed threads sometimes exceed 100ms)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 1 14:53:31 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45546
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
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CC| |z.figura12 at gmail.com
--- Comment #11 from Zebediah Figura <z.figura12 at gmail.com> ---
Possibly the best approach would be to make NtSuspendThread() entirely
synchronous, i.e. it waits for the thread to actually be suspended before
returning. I think we can achieve this by having suspend_thread send back an
async handle for NtSuspendThread() to wait on, which will be set by the server
when the stopped thread calls set_suspend_context.
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