[Bug 10729] Multiple games hang when clicking things in-game, needs d3d_device1_GetPickRecords implemented (LEGO Island / Fighting Steel)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 16 06:52:25 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=10729

Alexandr Oleynikov <sashok.olen at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |sashok.olen at gmail.com

--- Comment #18 from Alexandr Oleynikov <sashok.olen at gmail.com> ---
(In reply to itsmattkc from comment #17)
> I've managed to implement these functions and have clicking fully functional
> in LEGO Island. I have a short demo clip of playing it on Arch here:
> https://youtu.be/jpKqj95twoM
> 
> The code needs some clean up but after that I'll try submitting a patch. I
> haven't tested any other games yet.

Hey, did you finish your patch or it's still WIP?
It you're still working on it, may I ask, does it actually work now without
interfering with other games? Because if it really only needs a cleanup, I
would love to include it in the next custom wine build from Lutris.

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