[Bug 10729] Multiple games hang when clicking things in-game, needs d3d_device1_GetPickRecords implemented (LEGO Island / Fighting Steel)
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Aug 16 07:20:29 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=10729
--- Comment #19 from itsmattkc at gmail.com ---
(In reply to Alexandr Oleynikov from comment #18)
> (In reply to itsmattkc from comment #17)
> > I've managed to implement these functions and have clicking fully functional
> > in LEGO Island. I have a short demo clip of playing it on Arch here:
> > https://youtu.be/jpKqj95twoM
> >
> > The code needs some clean up but after that I'll try submitting a patch. I
> > haven't tested any other games yet.
>
> Hey, did you finish your patch or it's still WIP?
> It you're still working on it, may I ask, does it actually work now without
> interfering with other games? Because if it really only needs a cleanup, I
> would love to include it in the next custom wine build from Lutris.
The patch is actually "finished" and I submitted it shortly after posting that
comment (https://www.winehq.org/pipermail/wine-devel/2019-August/149006.html),
however I was asked to adjust the code and write a conformance test which is
why it hasn't been merged in just yet. You can however use the patch from that
link (rename `attachment.bin` to *.patch) and it should work.
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