[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Aug 28 03:30:04 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=34266
--- Comment #28 from Andrew Church <achurch+wine at achurch.org> ---
Patch https://bugs.winehq.org/attachment.cgi?id=64452 from bug 26617 seems to
fix the original FFXIV 2.0 benchmark (the game itself has dropped D3D9 support
and is no longer affected by this bug), so you might give that a try.
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