[Bug 39816] BioShock 2 needs d3d10_shader_reflection_GetInputParameterDesc ()

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 8 08:37:18 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=39816

--- Comment #11 from Nikolay Sivov <bunglehead at gmail.com> ---
(In reply to Sergey Isakov from comment #10)
> May this works?
> ~~~
> static HRESULT STDMETHODCALLTYPE
> d3d10_shader_reflection_GetInputParameterDesc(
>         ID3D10ShaderReflection *iface, UINT index,
> D3D10_SIGNATURE_PARAMETER_DESC *desc)
> {
> -    FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
> 
> -    return E_NOTIMPL;
> + return iface->GetInputParameterDesc(index, desc);
> }
> 
> ~~~
> 
> or some more work needed?

This way it will call itself. I'll take a look.

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