[Bug 37705] Heroes of Might and Magic VI Shades of Darkness Textures Fail to Display in Most Campaign Maps

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 15 14:20:29 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=37705

--- Comment #38 from Sergey Isakov <isakov-sl at bk.ru> ---
Created attachment 63581
  --> https://bugs.winehq.org/attachment.cgi?id=63581
Log +d3d9,warn+d3d

There is wine-staging as of release 4.1 with some more patches. One of them
0037:fixme:d3d_shader:shader_glsl_get_caps Shader model 4. ->5
Wine determine Shader Model as 4, but I force it to be 5. It is not a problem
to set in registry MinShaderVS=4 or something else.

I restricted the log to 50000lines hope it contains needed information.
(Unpacked size was 1.7Gb)

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list