[Bug 37705] Heroes of Might and Magic VI Shades of Darkness Textures Fail to Display in Most Campaign Maps

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 15 14:51:43 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=37705

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
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  Attachment #63529|0                           |1
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--- Comment #39 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 63582
  --> https://bugs.winehq.org/attachment.cgi?id=63582
Updated patch

(In reply to Sergey Isakov from comment #31)
> Created attachment 63578 [details]
> Too dark, much better then before.

I don't have Pirates of The Savage Sea campaign to test. If you can reproduce
it on Tutorial, Dungeon Campaign or Necropolis Campaign 2 I can take a look. Or
I even don't mind purchasing an unlock code for Captain Hack it asks for, but I
don't know how and I am done trying to figure it out with Ubisoft website. But
to be honest the chances it is reproducible for me on Linux are low. I reread
first few comments, they relate exactly to the Captain hack campaign and looks
like what my patch is fixing, while you might be having something different
now.

I am sorry, I have nothing to do with truncated log. Can you test with the
updated version of my patch? I don't have high hopes that it will fix it for
you if the first version did not, but it would be good to check.

In case the updated patch does not help, there is some chance I will see
something if I have the part which starts later. Can you please do the
truncated log which starts somewhere not so long before the problem exhibits
(e. g., after loading save, but strictly before going into the scene where you
see the problem. Like decscribed here:
https://wiki.winehq.org/Wine_Developer%27s_Guide/Debug_Logging (Controlling the
debugging output, that thing with pipe). Also could you please:

1. Use latest mainsteam Wine, no staging and other patches, preferably with my
patch from here applied (or without if this is a problem). Staging or anything
else should not be required for this game, the changes coming from there do not
make digging log easier.

2. If now log with truncated start will be much shorter, could you please try
it with both +d3d9,+d3d? 

3. Which is your opengl version (glxinfo | grep OpenGL)?

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