[Bug 42907] hl.exe: Wine deadlocks when loading a map in The Specialists 3.0 mod

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 22 13:10:49 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=42907

--- Comment #21 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Zebediah Figura from comment #20)
> Sorry for taking so long to actually look at this.
> 
> It hangs because it tries to wait for a thread to exit during its
> DLL_PROCESS_DETACH routine, but I don't think that's the underlying cause.
> This is more interesting:
> 
> 0029:002a:Call ntdll.RtlAllocateHeap(07660000,00000000,00096000) ret=0751c261
> 0029:002a:Ret  ntdll.RtlAllocateHeap() retval=0ad50020 ret=0751c261
> 0029:002a:Call ntdll.RtlAllocateHeap(07660000,00000000,00001000) ret=0751c261
> 0029:002a:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc4db47
> ip=7bc4db47 tid=002a
> 0029:002a:trace:seh:raise_exception  info[0]=00000000
> 0029:002a:trace:seh:raise_exception  info[1]=0776e4b0
> 0029:002a:trace:seh:raise_exception  eax=07660014 ebx=0776e4b0 ecx=000df008
> edx=0768f4a8 esi=07770000 edi=0768f4b8
> 0029:002a:trace:seh:raise_exception  ebp=0033f584 esp=0033f56c cs=0023
> ds=002b es=002b fs=006b gs=0063 flags=00210206
> 
> It (the mod?) crashes due to heap corruption, in a heap that it creates
> itself.
> 
> Can you please try attaching a log with
> warn+heap,+mmdevapi,+alsa,+pulse,+ieframe?

Actually, +heap would be better, if possible. (Though it will likely end up
making the game very slow.)

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