[Bug 44375] Some 32-bit games crash when they exhaust their VM addressing space ( Path of Exile, Dragon Age: Origins, NecroVisioN)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 6 07:47:58 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=44375

--- Comment #10 from Kai Krakow <kai at kaishome.de> ---
Pulseaudio just uses the OS defaults...

But before nagging the freedesktop guys, under the assumption that my comment
was constructed from memories, can anyone confirm that disabling pulseaudio or
reducing shm size improves the situation?

I've also read that debug info in a compiled wine distribution can introduce
memory overhead. Thus I recompiled my own version without debug info. But I
currently don't play 32 bit titles that expose this problem, so I cannot
currently check this.

My own version is here (includes Proton):
https://github.com/kakra/wine-proton/releases

Some of the 32-bit memory issues are documented, and I collected commits around
this problem to mitigate those problems:
https://github.com/kakra/wine-proton/blob/rebase/proton_3.16/README.md

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