[Bug 44375] Some 32-bit games crash when they exhaust their VM addressing space ( Path of Exile, Dragon Age: Origins, NecroVisioN)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 6 11:26:45 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=44375

--- Comment #11 from mirh <mirh at protonmail.ch> ---
(In reply to Kai Krakow from comment #10)
> Pulseaudio just uses the OS defaults...

Sorry, I hadn't understood that we weren't talking about the actual defaults
for shm-size-bytes, but instead.. I guess some whatever linux default for
/dev/shm. 

I also found this interesting thing, while looking at their docs btw
https://www.spinics.net/lists/pulse-audio/msg24979.html

...
Anyway, I'm told mass effect 1 frequently hits memory issues. 
Using OpenAL (which wine passthrough to native openal-soft) might have
something to do with it, considering AFAIU it's far less "sparing with
channels" than other APIs. Forcing the game dlls own software stereo renderer
is reported to make things better indeed. 

p.s. you should make slightly clearer in your repo that a "32-bit user" means
_of applications_ not the OS/kernel

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