[Bug 47269] World of Warcraft / D3D12 / Invalid heap offset
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 9 03:55:04 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47269
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever confirmed|0 |1
--- Comment #8 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Berillions from comment #7)
> You can download the "VKD3D_DEBUG=trace" log with the attached patch here :
> https://drive.google.com/open?id=15Xi22NP0aHQtV-plXlQPkTo5HtJJ52xh
Thanks. It seems that WoW ignores the alignment returned from
GetResourceAllocationInfo() and uses D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
(0x10000).
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