[Bug 47269] World of Warcraft / D3D12 / Invalid heap offset

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 9 05:28:23 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47269

--- Comment #9 from Berillions <berillions at gmail.com> ---
(In reply to Józef Kucia from comment #8)
> (In reply to Berillions from comment #7)
> > You can download the "VKD3D_DEBUG=trace" log with the attached patch here :
> > https://drive.google.com/open?id=15Xi22NP0aHQtV-plXlQPkTo5HtJJ52xh
> 
> Thanks. It seems that WoW ignores the alignment returned from
> GetResourceAllocationInfo() and uses
> D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT (0x10000).

Hum... Ok :D
I'm not familiar with Directx and/or Vulkan si i trust you.
This issue is difficult to fix ?

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