[Bug 46849] Vietcong: taking handmap causes crash (ProcessVertices)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 19 17:19:49 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=46849

--- Comment #3 from Jan Havran <havran.jan at email.cz> ---
(In reply to Matteo Bruni from comment #1)
> Created attachment 63928 [details]
> Patch
> 
> Thanks for the bug report and the log. I'm attaching a patch that probably
> fixes the crash, it would be great if you could try it.

Thanks, I patched version 4.4 and it fixes the problem. Are you interested in
some new log?

(In reply to Paul Gofman from comment #2)
> (In reply to Matteo Bruni from comment #1)
> > Created attachment 63928 [details]
> > Patch
> 
> Hello Matteo,
> 
> to avoid confusion in testing this, Vietcong is a d3d8 game (at least the
> demo where I was testing some issues previously), so such a change should
> probably go to d3d8.dll to be tested with this game.

Original game is really using D3D8, but because of bug #9337 (and other useful
improvements) I am using community tool, the VCStarter (version 1.70 Beta),
which uses D3D9. Thus this bug is about D3D9. It is possible (very likely) that
D3D8 is affected too (by different commit,
10061d591e745c67fdd1f1ec47ccc98efd851e47), tho, but I havent tested it (I can
try to test it tomorrow or maybe later, I am quite busy atm).

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