[Bug 40801] DAoC: Software vertex blending crash

WineHQ Bugzilla wine-bugs at winehq.org
Thu Nov 7 11:21:55 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=40801

--- Comment #14 from Paul Gofman <gofmanp at gmail.com> ---
Indeed, Comment #2 suggests that previously game crashed with GLSL also and
required indexed vertex blending support (as the corresponding patch fixed it.

So it seems to me correct resolution may be ABANDONED (as unless I missed
something obvious this is not reproducible in the latest game anymore and the
old client probably cannot be tested), or a DUPLICATE of bug #39057. Why would
it be WONTFIX? It is also unlikely FIXED, as nothing changed in upstream Wine
in regards to indexed vertex blending.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list