[Bug 40801] DAoC: Software vertex blending crash

WineHQ Bugzilla wine-bugs at winehq.org
Thu Nov 7 13:03:05 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=40801

--- Comment #15 from Hans Petter Jansson <hpj at copyleft.no> ---
(In reply to Paul Gofman from comment #14)
> Indeed, Comment #2 suggests that previously game crashed with GLSL also and
> required indexed vertex blending support (as the corresponding patch fixed
> it.
> 
> So it seems to me correct resolution may be ABANDONED (as unless I missed
> something obvious this is not reproducible in the latest game anymore and
> the old client probably cannot be tested), or a DUPLICATE of bug #39057. Why
> would it be WONTFIX? It is also unlikely FIXED, as nothing changed in
> upstream Wine in regards to indexed vertex blending.

I assumed WONTFIX would be appropriate since this bug is about software vertex
blending, and your testing seems to indicate it's still broken (final
paragraphs of comment #12).

As far as DAoC is concerned though, I just retested with openSUSE Tumbleweed
distro-provided Wine, and I agree this game currently works fine out of the box
with GLSL enabled. The packages are based on Wine 4.19 patched with Gallium
Nine support (wine-d3d9-helper.patch and wine-d3d9.patch) and staging.

I'm happy; how you'd like to deal with this report is up to you :)

Thanks for your work on Wine!

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