[Bug 40801] DAoC: Software vertex blending crash

WineHQ Bugzilla wine-bugs at winehq.org
Thu Nov 7 13:17:53 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=40801

--- Comment #16 from Paul Gofman <gofmanp at gmail.com> ---

> I assumed WONTFIX would be appropriate since this bug is about software
> vertex blending, and your testing seems to indicate it's still broken (final
> paragraphs of comment #12).

But why WONTFIX? There is an open (staged) bug #39057 for that. and I hope it
will be fixed in mainstream Wine some day. It is currently fixed in Wine
Staging in GLSL backend.

> 
> As far as DAoC is concerned though, I just retested with openSUSE Tumbleweed
> distro-provided Wine, and I agree this game currently works fine out of the
> box with GLSL enabled. The packages are based on Wine 4.19 patched with
> Gallium Nine support (wine-d3d9-helper.patch and wine-d3d9.patch) and
> staging.

This is not a valid test (unless Nine d3d9 is actually disabled and you are
using Wine d3d9), as Nine d3d9 implementation is completely independent of
Wine, and whether it works in Nine or not, that does not belong to this
bugzilla. I think all the comments above refer to the Wine d3d9 implementation,
as Nine has absolutely nothing to do with Wine d3d registry options like
disabling GLSL.

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