[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

WineHQ Bugzilla wine-bugs at winehq.org
Mon Oct 28 11:20:43 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=44514

--- Comment #28 from nick at look.ca ---
(In reply to Nikita from comment #27)
> > Run patch -p1 < patch -p1 <
> > /path/to/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch inside
> > wine folder
> 
> I compiled WINE 3.18 amd64 and stuck on this. Patch command do not find the
> patch file in the WINE directory. Although I copied the patch to a directory
> (I created a text file, pasted the patch into it and renamed the file). What
> am I doing wrong?
> 
> Is there any other way to apply this patch to the game? For example, how to
> patch Proton 3.16 files on Steam somehow?

Yeah I tried compiling WINE 3.18 again and it failed on compilation, was gonna
suggest wine-staging 3.18 but also failed, the one I have is wine-staging-nine
that I complied awhile ago that works and thank god I saved that one, as for
steam I neverr used it so I wouldn't know anything about that.
Wine-staging-nine was discontinued, so there's no way of getting the source. My
disrtro is Arch Linux and I like I said I have as saved
wine-staging-nine-3.18-1-x86_64.pkg.tar.xz that would be installed like sudo
pacman -U wine-staging-nine-3.18-1-x86_64.pkg.tar.xz. If there's a way I can
send it to you, I don't have an ftp site setup but if you do and if you have
the same distro, you're welcome to it.

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