[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 9 05:14:40 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=34266

--- Comment #33 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 65229
  --> https://bugs.winehq.org/attachment.cgi?id=65229
Workaround 0 * inf in each multiplication

(In reply to Jeff MacLoue from comment #32)

> Unfortunately no (visible) changes in The Witcher 2 with this patch.

I tested The Wicther 2 a bit and could reproduce the problem:

- at the very start of tutorial, black spots on the face of the character
sometimes while rotating the camera around the character;
- at the start of the new game, black screen in cu scenes.

Both glitches were worked around for me by
https://bugs.winehq.org/attachment.cgi?id=64443 (first, more generic patch from
bug #26617).

I am attaching a bit updated version of the patch here.

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