[Bug 45375] Halo Online: Weird black display problems.

WineHQ Bugzilla wine-bugs at winehq.org
Mon Sep 30 02:34:09 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=45375

--- Comment #18 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Connor McAdams from comment #15)

>  
> if (ins->handler_idx == WINED3DSIH_RCP || ins->handler_idx == WINED3DSIH_RSQ)
> 
> in my patch posted above instead of just the check for RCP. I went through
> an apitrace dump to figure it out at the time. So, if you'd mind adding in
> the check for WINED3DSIH_RSQ and seeing if that fixes the other texture
> issues, that'd be helpful.

Please mind that staging patch already workarounds infinity in RCP, RSQ and LOG
with multiply_special = 1. See
https://bugs.winehq.org/show_bug.cgi?id=34266#c34 for details, and the patch
itself:
https://github.com/wine-staging/wine-staging/blob/master/patches/wined3d-zero-inf-shaders/0001-wined3d-Add-a-setting-to-workaround-0-inf-problem-in.patch

Your patch is still different though as it replaces the result with 0 instead
of FLT_MAX.

Comment #6 suggests that the staging workaround replacing inf with FLT_MAX in
RCP / RSQ / LOG does not work here, while more generic workaround with
multiply_special = 2 works, while some glitches remain, which might be
unrelated. Given some problems observed regardless (maybe related to VM
exhaustion), I personally don't have yet the confidence that the test results
are not biased by the side problems. If it really the case when
multiply_special = 1 does not workaround the problem while '... = 2' does, this
is very interesting case.

At this point it would be great if someone could test it with the memory
problem workaround from Comment #11, to see if this will remove remaining
glitches.
I don't have a confidence that this is the problem here yet. Yes, one of the
logs has single GL_OUT_OF_MEMORY error listed, but it is yet hard to be sure
that it is not caused by some other specific problem.

It would also be helpful if someone could describe the way how to get (legally
of course) this version of the game and which is the quickest way to get to the
glitches in game.

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