[Bug 48946] Uplay crash when launching Watchdogs with esync patch applied

WineHQ Bugzilla wine-bugs at winehq.org
Mon Apr 20 10:23:31 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48946

--- Comment #9 from Rémi Bernon <rbernon at codeweavers.com> ---
I don't think they are right though. If the registered rawinput device has no
target window, the messages should be sent to the foreground window. With your
changes, "thread = get_window_thread( device->target )" will be NULL in this
case and the message will be discarded.

Regarding GloriousEggroll issue, I'm not sure to see how that's ever related to
rawinput. If the window is not foreground it isn't supposed to receive any
rawinput message, unless RIDEV_INPUTSINK is also implemented, which is done in
a different patch series. I will investigate a bit but I'm on something else
right now, so it may take a while.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list