[Bug 48946] Uplay crash when launching Watchdogs with esync patch applied

WineHQ Bugzilla wine-bugs at winehq.org
Mon Apr 20 10:50:48 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48946

--- Comment #10 from Guillaume <guillaume.zin at gmail.com> ---
In my understanding, get_window_thread is used on device->target then on
desktop->foreground_input->active just to compare with message process and
check that the message is the for the foreground thread, otherwise it is
discarded. Thread object is not used afterwards. But the code is odd in the
current state, and I'm clearly not an expert.

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