[Bug 50261] Gothic2.exe complains about missing symbols from d3dcompiler_47 when used with GD3D11 renderer

WineHQ Bugzilla wine-bugs at winehq.org
Mon Dec 7 00:50:42 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=50261

--- Comment #5 from tt_1 <herrtimson at yahoo.de> ---
I have dll overrides for these dll files, they are from dxvk: 

d3d10core (native)
d3d11 (native)
d3d9 (native)
dxgi (native)

and also ddraw (native, builtin) ; otherwise the renderer doesn't pick up the
dx11 path. 

This setup breaks, when I update the GD3D11 renderer to dev12 or newer. 

You may want to download the archive with the precompiled libs and have a look
at it:
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev15/Gothic2-GD3D11-17.7-dev15.zip
it ships it's own ddraw and d3dcompiler_47 dll

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