[Bug 50261] Gothic2.exe can't load native d3dcompiler_47 from GD3D11 dev12 or newer (application bug: wrong architecture)

WineHQ Bugzilla wine-bugs at winehq.org
Mon Dec 7 15:40:10 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=50261

--- Comment #8 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
Hello,

--- quote https://github.com/Kirides/GD3D11/issues/25#issuecomment-739973976
---
the d3dcompiler_47.dll is used to compile the used shaders at runtime.

i deploy the latest available version of it with the renderer. Because some
systems do not come shipped with it.
--- end of quote ---

As far as I understand, GD3D11 ships an unmodified d3dcompiler_47.dll for
systems that don't have it. It's not a specially modified version specific to
GD3D11.

Wine ships its own d3dcompiler_47.dll, you theoretically shouldn't have to use
the native DLL that come with GD3D11. What happens when you force
d3dcompiler_47.dll to 'builtin only' in winecfg?

Regards.

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