[Bug 50261] Gothic2.exe can't load native d3dcompiler_47 from GD3D11 dev12 or newer (application bug: wrong architecture)

WineHQ Bugzilla wine-bugs at winehq.org
Mon Dec 7 15:54:01 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=50261

--- Comment #9 from tt_1 <herrtimson at yahoo.de> ---
Created attachment 68827
  --> https://bugs.winehq.org/attachment.cgi?id=68827
non working wine built-in d3dcompiler_47

>As far as I understand, GD3D11 ships an unmodified d3dcompiler_47.dll for systems >that don't have it. It's not a specially modified version specific to GD3D11.

that's correct, the d3dcompiler_47 dll is a binary blob and was added because
some win systems may need it. I don't know which one. 

using built-in d3dcompiler_47 dll gives an error, as shown on the screenshot. I
think it corresponds to
https://github.com/Kirides/GD3D11/blob/master/D3D11Engine/Shaders/VS_Ex.hlsl#L5

do you think this is a bug in wine implementation of d3dcompiler_47? 

P.S: this is fixable by using the d3dcompiler_47 dll override provided by
winetricks

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